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Frequently Asked Questions
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1. Why build an audio network? View Answer
2. What types of audio networks exist? View Answer
3.
What are the advantages of a Wheatstone Composite Network? View Answer
4.
What audio challenges exist in the HD environment? View Answer
5. What is the AE-Net ? View Answer
6. Why are Vorsis processors unique? View
Answer
7. What are the newest alternatives in broadcasting? View Answer
Why
Build an Audio Network?
A networked audio system is a collection of components designed to
accept audio input signals, manipulate them with processes such as
equalization and mixing, and make them available throughout the system.
It differs from traditional audio consoles and routers in that a
mechanism is provided to transport audio in digital format
throughout the system via some sort of high speed interconnects. This
ability to transport audio around without a complex and expensive
wiring infrastructure of patch bays, tie lines, punch blocks,
distribution amplifiers, and match boxes makes a networked system much
easier to design, maintain, expand, and modify.
In a typical networked system, some sort of localized
input-output satellite rack or node is located wherever there are audio
source or destination devices. The inputs and/or outputs of these audio
devices are wired to this local rack with generally short, simple, and
standardized cables. The local racks in turn connect together via the
high speed interconnects which are usually Cat-5 or - 6 cables that may
already exist in the facility. In the
Wheatstone system, each one of these Cat-5 cables can carry 128 audio
signals and simultaneous logic and control information. One of these
cables is usually ample for all of the audio and logic needed in a
control room or studio. A system installation becomes mainly
mechanical; i.e. mount the equipment into the
racks, plug the audio device wiring (which can frequently come with the
system) in, and plug in the network cables connecting the rooms
together.
In the Wheatstone system, once installed, every audio device,
every mix, and every logic function is instantly available through out
the whole system. The long hours of the past spent crawling behind and
under consoles to wire up input connectors and logic ports are not
needed. And should a cross connection change be required it can be
executed in seconds with
a mouse click.
A further benefit of a networked system such as the Wheatstone
Bridge is that all system configuration and control settings can be
managed from one central point via password-protected software. All
connections, settings and functions are always available for
inspection, activation, or modification. Mapping connections, changing
signal names, setting up a logic function, adding more channels,
changing a format to surround sound, implementing an intercom, etc. all
can be managed in the Wheatstone system on line and while the system is
ON AIR. Or if preferred changes can be made off line (say while on the
flight over) and then later uploaded to the system in seconds.
What Types of Audio
Networks Exist?
Router based:
A router-based system is built using a centralized digital audio router
with secondary or satellite router frames in studios and control rooms.
Some of these systems have integrated mixing with control surfaces
while others use separate consoles, which are then wired to router
frames. In either case, once the audio has been brought in to the
router, it is distributed to other frames via the high speed
interconnects. Because
the router handles all of the
networked audio a major system constraint is the overall size or
capability of the router and the size and capability of the satellite
frames and their ssociated network links. The system capability must be
large enough to handle all current and future audio requirements if it
is to benefit from the advantages of a networked system. It can be
difficult asserting whether the
capabilities of the router are sufficient because in some systems
router channels are needed unexpectedly, say to get metering
information back to control surfaces, or to bring mixes back into the
system, etc. Additionally, some router based systems handle logic
functions directly within the system while others require an additional
network and maybe even PCs to deal
with logic. In larger systems,
careful planning and investigation should be made to assure that the
router is sufficient for the scope of the project. For router based
systems that use traditional consoles, some sort of wiring
infrastructure such as punch blocks is generally needed in each
location due to the large number of fixed, inflexible connections
required to the consoles. Depending
on the type of router, a
large punch block system may be required in the TOC as well to provide
for cross connects and distribution amplifiers that may be needed to
properly connect the output mixes.
In a typical networked system, some
sort of localized
input-output satellite rack or node is located wherever there are audio
source or destination devices. The inputs and/or outputs of these audio
devices are wired to this local rack with generally short, simple, and
standardized cables. The local racks in turn connect together via the
high speed interconnects which are usually Cat-5 or - 6 cables
that may already exist in
the facility. In the
Wheatstone system, each one of these Cat-5 cables can carry 128 audio
signals and simultaneous logic and control information. One of these
cables is usually ample for all of the audio and logic needed in a
control room or studio. A system installation becomes mainly
mechanical; i.e.
mount the equipment into the
racks, plug the audio device wiring (which can frequently come with the
system) in, and plug in the network cables connecting the rooms
together.
In the Wheatstone system, once
installed, every audio device,
every mix, and every logic function is instantly available through out
the whole system. The long hours of the past spent crawling behind and
under consoles to wire up input connectors and logic ports are not
needed. And should a cross
connection change be required it
can be executed in seconds with
a mouse click.
A further benefit of a networked
system such as the Wheatstone
Bridge is that all system configuration and control settings can be
managed from one central point via password-protected software. All
connections, settings and functions are always available for
inspection, activation, or modification. Mapping connections, changing
signal names, setting up a logic function, adding more channels,
changing a format to surround sound, implementing an intercom, etc. all
can be managed in the Wheatstone system on line and while the system is
ON AIR. Or if preferred changes can be made off line (say while on the
flight over) and then later uploaded to the system in seconds.
IP based:
An IP based system is built using conversion boxes that take analog or
digital signals in (or out) and convert them to (or from) Ethernet
packets which are then distributed LAN fashion using one or more
intelligent Ethernet switches that have been set up to manage the audio
distribution. Although this sounds simple on the surface it is a
complex process and requires attention to detail and careful planning.
The Ethernet
protocol was originally designed
as a mechanism to distribute short bursts of data non- synchronously in
a non-deterministic fashion. The protocol has an elaborate mechanism of
collision correction and retries built into it because the designers
knew some packets would not get through. Because
audio data is very different in
nature (a continuous stream of synchronized, time critical data)
special constraints must be placed on the LAN and Ethernet switch to
control the “scattered packets” tendency of basic Ethernet. Because
these constraints can be inadvertently upset on a general-purpose
network, it’s best to run such a system on its own dedicated LAN to
avoid problems.
These systems purport to save
money by eliminating the need for a dedicated central router frame and
by using an off-theshelf Ethernet switch; in reality a central frame or
equivalent nodes are needed anyway to pull audio in and out of the
system in the TOC. The costs associated with the Ethernet switches and
extra cabling due to the inherent lower audio density plus the expense
of the
control software and PC total up
to an amount that can exceed the costs of a controller card in a router
based system. A typical IP system will actually have a large number of
low density CAT 5 cables, I/O dongles, and power adapters to get it all
wired in. On the other hand, for applications where the audio is either
developed on or distributed to a PC, IP based systems allow you to
connect directly with the LAN and avoid using audio I/O ports in the
system and sound cards in the PCs, which can be a potential cost
savings (depending on software driver costs, additional switch ports
consumed, etc). Another sometimes unexpected cost is the time required
to set up, configure and administrate these network devices; in a good
sized system this can become quite significant. Although it might seem
that IP based systems are immune from sizing constraints, that is not
the case. Because of the extra addressing and timing baggage the
packets require to “herd the cats”, IP based systems typically run
their high speed interconnects with lower density (typically one fourth
as many channels)
resulting in many more cables being
required. The bandwidth of the central Ethernet switch must also be
sufficient for the number of streams required.
Composite: The
Wheatstone Bridge system is a composite system. The system has a
scalable audio structure that distributes and manipulates audio data
synchronously and coherently for low latency and true audio fidelity.
The system size constraints are very generous; the hardware can support
over 24,000 simultaneous audio channels within the card racks of which
over 3000 channels can be distributed across the network at once.
The network interconnects use
standard Cat-5 cable (or fiber),
and because the audio distribution is deterministic the signal density
is very high, with 128 channels of audio, plus logic and control
signals available on every cable. Because this audio core is not
Ethernet based and uses embedded control, it is immune from accidental
or even deliberate network disruptions or those cases such as
Automation, where audio data plays from storage on a PC, the Bridge
system can have Ethernet portals that allow direct connections to a
LAN. Using the Wheatstone AoIP driver, any Windows based PC or device
can send and receive multiple audio channels (up to 8 stereo each way)
via its NIC card. These ET portals convert IP based audio into the
proprietary protocol of the Wheatstone audio structure. They are
scalable, and systems can be built with multiple portals, each
supporting 64 audio streams.
The Bridge system also integrates
logic and control. Physical
logic I/O cards can be installed in any rack, making it convenient to
do control wiring at the location of the controlled device (no more
multiwire trunks pulled between rooms!) and logic functionality is
fully associated with the audio signals. If an audio device is routed
to a different control surface channel or even a different surface, the
logic functionality can route simultaneously with no user interaction.
Finally Wheatstone has created and made available a sophisticated
Ethernet control protocol for the Bridge system.
What are the
Advantages of a Wheatstone Composite Audio Network?
The Wheatstone Bridge system is a
composite system. The system has a
scalable audio structure that distributes and manipulates uncompressed
audio data synchronously and coherently for low latency and superior
audio fidelity. The system size constraints are very generous; the
hardware can support over 24,000 simultaneous audio channels within the
card racks of which over 3000 channels can be distributed across the
network at once.
The network interconnects use
standard Cat-5 cable (or fiber),
and because the audio distribution is deterministic the signal density
is very high, with 128 channels of audio, plus logic and control
signals available on every cable. Because this audio core is not
Ethernet based and uses embedded control, it is immune from accidental
or even deliberate network disruptions. The Bridge system may be fitted
with Ethernet portals that allow audio playout or recording to devices
already connected to an Ethernet LAN.
Using the Wheatstone AoIP driver,
any Windows based PC or device
can send and receive multiple audio channels (up to 8 stereo each way)
via its NIC card. ET portals convert IP based audio packets into the
proprietary protocol of the Wheatstone audio structure. AoIP is
scalable, and systems can be built with multiple portals, each
supporting 16 stereo bi-directional audio streams.
Standard 24-bit digital audio data
used within the Bridge system
also integrates logic and control. Physical logic I/O cards can be
installed in any rack, making it convenient to do control wiring at the
location of the controlled device (no more multiwire trunks pulled
between rooms!) and logic functionality may be fully associated with
the audio signals. If an audio device is routed to a different control
surface channel or even a different surface, the logic functionality
can route simultaneously with no user interaction. Finally Wheatstone
has created and made available to all 3rd party developers an elegantly
simple but powerful Ethernet control protocol for the Bridge system.
Many of the Automation providers
now have direct control
integration between the Bridge and their system via Ethernet; no
hardwired logic connections are required. Because the Wheatstone Bridge
has the flexibility to internally route and distribute all audio and
logic, including all mixes, no expensive wiring infrastructure or punch
block system is required. Each device can be wired directly to the
system at its physical location with simple standardized cables.
Wheatstone provides a number of I/O connector options to facilitate
this. No expensive dongles or distribution amplifiers are needed, and
all cross connects can be managed within the system via the provided
GUI based administrative software.
Lastly, every system comes tested
and preconfigured by the
factory to the specifics of the project, so it is truly "plug and
play". A large multi-station system will run right out of the box with
no user involvement at all other than to unpack the components and plug
in the power and CAT 5 cables.
Many of the Automation providers
now have direct control
integration between the Bridge and their system via Ethernet; no
hardwired logic connections are required. Because the Wheatstone Bridge
has the flexibility to internally route and distribute all audio and
logic, including all mixes, no expensive wiring infrastructure or punch
block system is required.
Each device can be wired directly
to the system at its physical
location with simple standardized cables. Wheatstone provides a number
of I/O connector options to facilitate this. No expensive dongles or
distribution amplifiers are needed, and all cross connects can be
managed within the system via the provided GUI based administrative
software.
What
Audio
Challenges Exist in the HD Environment ?
The advent of HD broadcast and other new
technologies has changed the
audio landscape substantially over the last few years. The audio
console must now act as a central point of signal acquisition,
processing, mixing, and routing for a diverse set of sources and
destinations. Here are some key issues that Wheatstone Digital TV
Systems help to address:
1. Digital Sources
Stations now have multiple AES sources of
audio, both synchronous and
asynchronous. Asynch sources such as CD players, Mini-discs, and DAWs
are handled in our router by SRCs (Sample Rate Converters) on our
digital inputs. Sources with sample rates as low as 8khz and as high as
192Khz are automatically converted to the master sample rate
(usually 48Khz) of the overall router system. The Wheatstone Bridge
Router also accepts
an AES clock input, so it can
run synchronously with other digital systems. This means that your
Bridge Audio Network will be in synch with your house audio/video
router.
2. Multi-Channel Audio
Every station handles their surround
signals differently, but whether
you’re using Dolby E or SRS encoding, you need to handle multiple
channels of audio gracefully at the mix desk. All Wheatstone TV
Surfaces allow you to define 6 discrete channels as one surround signal
that can be routed to a single input fader and assigned to a single 5.1
output buss. Stereo and Mono sources (usually local content) can be
mixed and panned anywhere in the surround field, so whether you’re
passing network surround and mixing local signals or actually creating
surround program material, our systems simplify the process. Upper end
surfaces (D12 and D5.1) give you tools to “spill” the individual
surround channels onto six discrete faders for signal rebalancing, and
then “fold” those signals back into the original single fader at their
rebalanced levels.
3. Delay!
With digital video comes delay. We’ve all
seen the increase in “lip
flap” that accompanies our new digital video path. Wheatstone systems
give you the ability to compensate on a channel by channel, source by
source basis for delays in the signal chain. Channel delay is easily
and quickly adjusted on the fly in millisecond or sub-frame increments.
4. More Mix Minus
The transition to 2Ghz digital pathways
for remotes and the inherent
delay in that system means that stations now require more true mix
minuses for remotes. No more sending program into the field! Wheatstone
has always recognized that mix
minus needs to be plentiful
and easily set up on the fly. Operators need not scroll through menus
or suffer through repetitious button pressing to assign or deassign mix
minuses. Channel tallies give instant feedback as to what’s feeding
whom. Direct IFB is available on every mix minus output, of which there
are many. A 24 fader D10, for example, gives access to up to 56 mix
minus outputs!
5. Processing
With a diverse set of input signals comes
the need for flexible signal
processing on every input. All Wheatstone systems ship with enough
dedicated DSP to provided four band parametric EQ,
compression/limiting, notch and hi/lo pass filtering, and gating (D12,
D5.1) on all channels simultaneously. DSP resource is not dynamically
allocated, so you will never run short of processing horsepower.
6. Control
Many stations are now moving toward
automating certain dayparts. This
requires an audio board that can follow automation commands. All
Wheatstone TV systems have an IP based command protocol that allows for
this control interface. Automation vendors can implement various levels
of control, from simple channel fader control to full recall of show
presets, input sources, and routing assignments. Ross Video is
currently using our protocol for an interface to their Overdrive®
system, and other vendors are welcome to add this functionality to
their products.
All these factors combine to give
you a powerful central point of
mixing, processing, routing, and control in your Wheatstone Digital TV
system. Contact us for more details on individual models in the
Wheatstone TV line.
What is
the AE Net?
The AE Net by Audioarts is a
distributed digital audio and
control network designed specifically for the Broadcast Industry.
Engineer friendly, this system can be designed and configured as a
powerful stand alone routing system or as a fully integrated mixing and
control network with out D-75N consoles.
Our architecture allows for any possible
combination of analog, digital
inputs or outputs. AE Net is built using individual cards so you don’t
end up with a large amount of unused inputs or outputs common with the
“node” type systems. A single cat-6 cable allows you to move audio and
controls signals from whatever source to whatever specific destinations
via low latency, non “packetized audio” link.
The Audioarts Net 8 is the center for
distributed your audio and
control network. AE Net generates the system clock rate, stores system
configuration files, controls all switching, and communicates via IP to
our X-Y controller, software plug-in's
and our automation partners.
The Audioarts IOC is a modular frame is
capable of 32x32 Audio Channels
and 24 Universal GPI/GPO ports in a compact 2 RU package. Audio inputs
and outputs can be all analog, all digital or any combination.
Start with a simple IOC frame 16x16
analog & digital stand alone
router, connect it to additional IOC frames and D-75N consoles and
expand it into large digital network capable of delivering thousands of
audio channels for our entire facility.
Why are Vorsis®
Audio
Processors Unique?
What is a general definition of an audio
processor?
An audio processor is designed to
be used by a radio stations to
“color” the audio, and enhance it to make the audio more pleasing
to hear, to increase the loudness of the station and to give the
station a distinctive, unique sound.
What are the applications?
The main application is for live
on-air radio stations. It can
also be used for Internet streaming, and for post production
studios that would like to hear how their music
would sound on different radio
station formats.
What makes Vorsis audio processors
“unique”?
One big reason is the release of
the award-winning Vorsis 31 band
spectral processor. Up until now, no one has been able to do this
successfully! Using 31 bands allows
us to fine tune the audio and
deal much more successfully with music that has been coded (which most
music has). No other processor has the on-screen graphics display that
we do. This is extremely helpful because as the engineer is making
adjustments to the audio he can actually see what is happening to the
audio. The GUI is set up in such a way that you are never more than 2
clicks away from any parameter of the system. You don’t have to dig
through a tree format to get to the parameter you want to adjust.
What
are the Newest
Alternatives in Broadcasting?
Podcasting and
LPFM are!
What is the general
definition
of Podcasting and
LPFM applications?
A podcast is a media file that is distributed by subscription
(paid
or unpaid) over the Internet using syndication feeds, for
playback on mobile devices and personal computers.
LPFM: Low-power
broadcasting is the concept of broadcasting at very low power and
low cost, to a small community area. These stations
tend to serve small towns, or communities within large cities in
the
United States.
Who usese these alternative broadcast methods?
Podcast: Residential individuals, Schools Broadcasting, Church /
Religious organizations, Commercial Radio
LPFM: Nonprofit Educational Organizations, State and Local governments,
Private Broadcasters in all size markets
What applications can they be used for?
Podcasting's initial appeal was to allow individuals to distribute
their own "radio shows," but the system quickly became used in a wide
variety of other ways, including distribution of school lessons,
official and unofficial audio tours of museums, conference meeting
alerts and updates, and by police departments to distribute public
safety messages. Religious broadcasters counter that few secular groups
are equipped to fund the continuing operations of an LPFM station. In
some states, the local Department of Transportation operates large
networks of LPFM stations that act as Highway advisory radio stations.
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